Training Magazine’s TechLearn conference took place several weeks ago in Austin, TX. Different from a typical training and technology conference, this one was smaller (with participants in the hundreds, not thousands) and offered some different structure (including a “test kitchen”).
Recently I had a chance to speak with Kristin Torrence, Head of Learning Engineering at Talespin, and Betty Dannewitz, chief question answerer from ifyouaskbetty, about the lessons they’re taking away from TechLearn.
If you’re planning to head to a conference before the end of the year, you might be interested to hear more about how they prepare for a conference, and how they plan to get the most of our their conference experiences.
When developing elearning as part of a team or even as a team of one, it is critical to think about how you’re going to test it. At Endurance Learning, we have evolved our processes over many years.
When we started building elearning as Endurance Learning we were a small, nimble team where everyone did every role. There was no real structure to quality assurance (QA) and everyone took their turn at testing elearning. We often tested live with one person taking the course while the other watched on a Zoom call. Over time, we have evolved and created some more effective processes.
Last week I discussed the challenge of developing an interaction in Storyline inspired by Wordle for one of our clients and the issues that we came up related to the learner experience, making the activity reusable, and with accessibility. I promised that I would share my work if people were interested. We were delighted to hear from so many people that I decided to write up the details of how I created the interaction. While we were able to build an engaging interaction based on the game Wordle, we ran into some challenges that required some compromise.
If you didn’t get a chance in the first article, you can try the Wordle built in Storyline. Read on to learn more about how we set this up in Storyline. At the end of the article is a link to download the Storyline file.
Two of my colleagues, Hannah Radant and Lindsay Garcia, have made the transition from k-12 classroom teacher to elearning developer with striking success. They recently spent some time talking with me about what they found transferable from their teaching roles to their current roles, and how they’ve been able to overcome challenges, including the lack of confidence in their ability to do this work.
Wordle has captured the minds of many, with a simple, yet challenging concept. Guess a word through trial and error, hints along the way, and a little bit of luck. When our team was brainstorming ways to prepare learners to engage in a new topic, we decided to use a Wordle-type puzzle as an anchor activity with a little bit of a twist. Paired with a hint about the word, the learner is challenged to think about the upcoming content while also being presented with an intriguing problem.
If you’re into Wordle, or if you simply want to see what it is that I’m writing about, then take a few moments to play our little Storyline-based version of the Wordle (read on to find out why you shouldn’t open it on your phone). What follows is how we created it and some of the challenges we had to address.
Jason Meucci and Eric Girard both left the comfort and stability of working inside of larger companies in order to start their own training consultancies. While the scheduling flexibility and opportunity to “be their own boss” have been nice, they shared with me some of the challenges they’ve faced and some advice they have for anyone out there who may be considering the idea of starting their own training business.
As Instructional Designers we are always looking for creative ways to engage learners and teach content within a training. One of our (the team at Endurance Learning’s) proud moments of brilliance came in the form of a crossword puzzle. The idea: Define a few concepts and then assess the learner by having them complete a crossword puzzle to see if they can match the term to the definition.
It was super cool!
Until the client told us they needed it translated into Spanish.
Yes, I shamelessly jumped on board the “quiet quitting” bandwagon this week with a podcast around how training professionals can adopt some sort of boundaries when it comes to the work we’re asked to do.
If I was asked this several years ago, I’d have rolled my eyes. Of course I strive to make my courses inclusive! I scour stock photo sites to find images that aren’t just white males. I make sure the names in case studies are generally representative of the learners.
There’s much more to fostering an inclusive learning environment than simply images and names. In today’s post, my colleague Lindsay Garcia describes a key feature of elearning that can make self-guided, asynchronous online modules more accessible and inclusive.
It’s so easy to simply open up PowerPoint and start cranking out a deck for training. It’s also a little too easy to make a poor training session that way. My colleague, Erin Clarke, has spent a lot of time recently on projects requiring PowerPoint presentations, and in today’s post she shares some helpful hints (and a template) for how to organize your thoughts before throwing those slides together.
Sometimes it’s helpful to get a “peek behind the curtain” and see what other people’s internal processes look like. In my many years as a one person training department, I often found myself googling things like “storyboard example” or “sample script” to get an idea of what best practices were out there. In the end, someone else’s exact processes don’t matter much, as long as what you are doing works for you. Of course, borrowing some things that could be useful from someone else and then leaving the rest is what all sorts of creative people have been doing since time began. So in that spirit, I want to share what we’re doing at Endurance Learning to organize our thoughts when it comes to creating PowerPoint decks and invite you to find what’s useful (and discard the rest)!