Wordle has captured the minds of many, with a simple, yet challenging concept. Guess a word through trial and error, hints along the way, and a little bit of luck. When our team was brainstorming ways to prepare learners to engage in a new topic, we decided to use a Wordle-type puzzle as an anchor activity with a little bit of a twist. Paired with a hint about the word, the learner is challenged to think about the upcoming content while also being presented with an intriguing problem.
If you’re into Wordle, or if you simply want to see what it is that I’m writing about, then take a few moments to play our little Storyline-based version of the Wordle (read on to find out why you shouldn’t open it on your phone). What follows is how we created it and some of the challenges we had to address.
Keeping learners engaged in elearning with a limited number of interaction types is always a challenge. To make courses more engaging and give our customers more ways to solve problems, it is good to occasionally push the boundaries and try something different. In response to an E-Learning Heroes community challenge, I chose to make a simple 3 slide interaction in a pro/con list format. It allows the learner to enter some basic information about their dilemma, move forward to drill down on the potential pros and cons of their decision, and finally view the results. Problem solved!
In last week’s podcast I shared a 4-step training design model.
This week, I offer some examples of training activities for each step (anchor, content, application, future use) for both instructor-led training and elearning.
This week on the Train Like You Listen podcast, Brian sits down with Tim Slade of timslade.com to discuss eLearning. During this conversation, Brian and Tim discuss how to create engaging eLearning, share tips on how to manage expectations with clients who want amazing eLearning developed quickly and cheaply, and discuss where to find new inspiration for creative eLearning approaches.
If a 10-minute conversation with Tim isn’t enough for you, you can also check out his book: The eLearning Designer’s Handbook: A Practical Guide to the eLearning Development Process for New eLearning Designers.
eLearning is not a passive activity. It should provoke thought and reasoning, and we should believe in our participant’s ability to do so. One key element I believe is missing from a lot of eLearning is critical thought. As designers or developers (or in some cases both) we should be pushing ourselves to go beyond a simple question and move our learners to think through all aspects of the objective. Continue reading
Throughout high school and college, I was a DJ at the college radio station. As technology improved around the turn of this century, our little radio station became much more automated, and the massive compact disk library moved to digital files. One thing that didn’t change before I left college was the soundboard that we used to fade music and microphones and do some light mixing. Continue reading
Comic strips tell a story in a linear timeline that read from left to right. Anyone who opened a newspaper as a kid, read comic books or graphic novels, or has ever seen a panel meme is familiar with the style of storytelling.
One obstacle in eLearning is that our participants cannot tell us a story. Continue reading
Last week, we began looking at some of the limitations of eLearning interactions, and how to work within those constraints. Your comments and feedback indicated that this is a topic of interest to many of you. Over the coming weeks, we will continue to discuss effective ways to design eLearning interactions on the Thursday posts to this blog. Continue reading
eLearning instructional design has different challenges and advantages than instructor-led training. Interactions are limited to the learner interacting with keyboard and mouse functions, and you have to shift your thinking of how an interaction is executed. eLearning design can be a challenge for those of us who spend most of our time designing instructor-led training. Over the next few weeks, I’ll be covering various eLearning interactions and how to incorporate them into your eLearning courses. Continue reading
Reviews and feedback are critical to making any project a success. That feedback coming in a meaningful and useful way can be challenging, especially when faced with timelines and with several content experts. By the time a project is at the development phase of an eLearning project, many decisions should be final. However, feedback is still very important at this stage, and not always easy to document. Continue reading