The Shackles of Copyright Infringement

Copyright Ball & Chain

Photo Credit: Skeeze – Pixabay

Facing jail or even prison time is not a place I ever want to find myself. Several stories in the news have been exploring charges that may lead to arrests of some very powerful people in this country. Reading through the allegations, there seems to be a lot of lawyers fighting about what they consider to be grey areas in the law. These stories have me wondering if it would have just been easier for these individual to simply stay on the right side of the law in the first place, but perhaps they were never briefed on the actions that could initiate a probe.

As L&D professionals, it is important that we never find ourselves in a legal grey area. Continue reading

Want a More Dynamic PowerPoint Deck? Try a Family Feud-style Animation.

Sometimes when we present, we don’t want to reveal all of our information on a slide in the same order every single time. Sometimes it’s more beneficial to the presentation (and just more fun) if the audience chooses what’s revealed next on our slides.

If you’ve ever wanted to present your information in a way that’s just a little different, Continue reading

Trainer’s Fishbowl: An Inside Look at a Pilot Program that Didn’t Hit the Mark

Fishbowl

This week we had an opportunity to pilot a training program that we’ve been working on for the past two months. We were excited to unveil it before a pilot audience, especially because we had an opportunity to incorporate a board game into the module.

At the end of the pilot session, we realized that we didn’t quite hit the mark in our first draft. Yesterday, the Endurance Learning leadership team came together via Slack to debrief the experience.

Today’s post is a sort of “fish bowl”, an opportunity to take a look into the conversation that took place as we de-briefed this session.   Continue reading

Gamification: A Good Example and a Bad Example

Last month I reviewed a book called For the Win, which is a great (and quick!!) read on the broad array of elements that should go into a gamified solution. The book offered a number of examples of gamification in business that can easily be adapted for learning and development projects.

Recently, two example of gamification popped up in the flow of my daily routine. One example is from a card game app on my iPhone, the other example is from the ride sharing app Lyft. One is a great example of motivating people with badges. One is a terrible use of badges. There are lessons for L&D professionals in both of these examples.   Continue reading

Book Review: For The Win (How Game Thinking Can Revolutionize Your Business)

60-word Summary:

Gamification of learning and development has been en vogue for several years, yet so few organizations do it well. For The Win: How Game Thinking Can Revolutionize Your Business goes beyond points, badges and leaderboards and offers a basic overview on how games work, why games work and some thoughts on how to combine game elements to achieve extraordinary results.

The Details:

Bright Spots:

The length: Weighing in at 126 pages, this book can be read from cover to cover in a couple of sittings (or a couple of cross-country flights!).

The examples: The authors obviously know their stuff and offer a variety of examples to ignite your imagination in how to transfer successful examples of gamified business practices to your own context. Equally important, the authors offer some powerful examples of gamification gone awry. When it comes to gamification, what not to do is as essential as what you’re thinking of actually doing.

The elements: Beyond points, badges and leaderboards, the authors offer an overview of game elements that too many attempts at gamification are missing. Dynamics (like emotions and progression), mechanics (like randomness and feedback) and components (such as boss fights and quests!) are all key pieces to any successful gamification effort.

Room For Improvement:

I’m not sure that I have too much critical to say about this book. As a learning and development professional, I would have loved to have seen more specific examples of gamification in the learning and development space. The wide variety of examples, however, offers plenty of ideas that are easily transferable to training programs.

Who Should Buy It:

I bought this book because I had begun to take a Coursera MOOC on gamification that was being taught by one of the authors and he recommended this book as a course text. I didn’t make it past Week 2 of the course (I’m just not into trying to learn new concepts by watching a series of 5-10 minute video lectures), but I’ve learned a lot from this book.

For The Win is perfect for someone who is either new to the concept of gamification or someone who is familiar with the concept but just doesn’t know where to start. It’s also ideal for training designers who have been trying to “gamify” their learning experiences with points or badges or leaderboards but just feel like there’s supposed to be more to a gamified experience (there is).

Honestly, this book isn’t just intended for training professionals. If  you’re someone in a position of management – either people management or process management – and you’re looking to truly understand a way to engage and motivate people using gaming principles, this book can offer a lot of ideas.

The Exciting Conclusion: What happens when new employee orientation becomes a game?

A week ago, I wrote about a new and improved orientation program for incoming employees at my organization. The response to that post was unexpected, and amazing. Thank you to everyone who commented on the post or sent me an email or a LinkedIn message to wish me luck with the program and to hear more about how it turned out.

I’m happy to share our experience from our first session in two parts.   Continue reading

A New Spin on Peer Feedback Forms

feedback

Greetings from sunny Uganda! I’m on assignment this week in Kampala, where it’s Day 2 of a 3-day train-the-trainer program.

There will be a lot of practice facilitation and peer feedback today. Days like this can grow long and monotonous, with presentation after presentation, and the peer feedback process can grow stale and feel drawn-out after the first 5 or 6 presentations.

Recently, a colleague suggested I alter our peer feedback form. For this suggestion, I think he’s a genius.   Continue reading