Games are a great way to help learners learn and apply content. The thing about games, however, is that they can be deceptively tricky to create. At least the good ones are.
On Monday, Brian shared instructions for a great training game, “Elimination”. As a team, we’ve been frequently meeting up in our local board game shop to study game elements as we work to develop a cooperative deck-building game for an upcoming train-the-trainer session. With a little manipulation, you too can turn a well-known game into your next great training opportunity.
Training Game Building Level: Easy
Some of the best-known family games can be an excellent template for your next training game because the game mechanics are usually quite simple. In addition, game rules can be notoriously confusing (and frustrating) to pick up the first time that one plays a new game. If participants are already familiar with the game-play, they will be more easily able to focus on the content that you’re trying to reinforce (or introduce) in your game.
Go Fish – The basic objective of this game is matching. Create your own match cards and you’ll be ready to go. Lots of things can match such as a Customer Profile + Sales Strategy, Product + Correct Packaging, or Problem + Solution.
BINGO – Manipulate BINGO to be a check-for-understanding game. Set up player boards to have various answers. Ask your questions and have participants mark what they believe the answer to be. We’ve actually used BINGO to make observation/peer evaluation forms more engaging. Regardless of how you set up your BINGO cards, when someone calls out BINGO, make sure they share how they achieved BINGO.
Apples to Apples– At its core (excuse my pun), apples to apples is a game of describing things. Manipulating this game to your content can be a fun and engaging way to check participants’ prior knowledge on a topic by simply creating your own category and description cards.
Training Game Building Level: Medium
Some popular adult party games work as a great template. It will take a bit more creativity to get these games ready for your next training, but it will be well worth it when you put these to use as a mechanism to spice up a curriculum that you facilitate repeatedly.
Wits & Wagers – Love pub trivia? Wits & Wagers is a trivia game mixed with a little bit of a poker flare. Players guess the answer(s) to a question and then bet on how solid their answer is. Simply modify this game for your training by writing your own question cards.
Concept– In this cooperative game, players work to guess a word or phrase based on a series of picture icons. The great thing about this game is that you can use the concept picture game board to describe ANYTHING – including important words or phrases vital to your training. Modify this game for your training by creating your own concept (word) cards.
Training Game Building Level: Difficult
For the most part, all deck-building games follow the same general gameplay concept. Once players become familiar with the play order, playing these games in a group is a great way to understand how situational factors affect a person’s ability to accomplish a goal. Manipulating these games to develop your own training game will be a more time-consuming process, but your learners will appreciate the extra effort.
Dominion, 7 Wonders or Harry Potter Hogwarts Battle– These games follow a structure of acquiring resources that allow you to perform actions. Ultimately these resources and actions enable one player to more effectively accomplish the mission. Using this format, create your own card deck containing resources (such as a train-the-trainer class, SME, etc.), actions (secure time, describe need, give a demonstration, etc.), and mission goal (win the sale, build a process, etc.) to build an awesome deck building game that will allow participants to apply their learning in a whole new way.
Settlers of Catan– Catan follows the same gameplay as above (resources, actions, mission) but adds in the extra element of a game board and physical building development opportunities. In this gameplay, players will use their resources to build towards what they are trying to accomplish (in this case, a civilization). Adopt this gameplay style by building your own game pieces, game board, and play cards. This game style would be ideal for a situation where resources and actions are limited and repeatable (such as money), but there are multiple strategies by which you can apply your resources or actions to accomplish a goal. For example, we’ve used these elements to overhaul new employee onboarding. Players were able to experience the mission of our organization and see how limited resources impacted the decisions that were made.
Have you used gamification in training? Tell me what games you’ve adapted (or would like to adapt, now that you’ve read this post) to fit your content, in the comments below.
We’ve put together a lot of training programs in which participants need to be able to take in information and then quickly determine the most appropriate options to move forward while eliminating other choices.
To help participants accomplish this, we’ve created a game that we’ve ingeniously named: Elimination. If you conduct sales training or onboarding or manager training or really any type of training program in which you want to help your participants make decisions quickly, feel free to steal our game. Continue reading →
There may not be any hard science behind this statement, but we don’t always need empirically-tested data to be inspired by an idea. When it’s integrated into a learning experience with intention, play isn’t just a gimmick. Play can engage participants’ hearts and minds which in turn can capture their attention and can allow them to explore and navigate complex concepts on their own terms.
This week, Poll Everywhere released a new poll option with leaderboard functionality. If you are unfamiliar with Poll Everywhere, check out this post. This week I reviewed this tool, and I am excited to share what I found.
Before I get to that, I should say that leaderboards are one of those gamification terms that I have to intentionally not roll my eyes when I hear. Continue reading →
A few weeks ago, I talked about video games in training. Since that post, I have been asked if there are copyright infringement concerns when creating a game inspired by another game. I was taken aback by this question at first. After playing Jeopardy in just about every high school Social Studies class, it wasn’t a question I had thought through, and honestly, I didn’t have an immediate answer. Continue reading →
The focus at work lately has been on eLearning. As we are building these training modules, we have found some creative ways to use Articulate Storyline drag and drop functionality. Today, we would like to share three fun and engaging drag and drop eLearning interactions from our recent projects.
One struggle I have with eLearning is getting participants to share their stories or reflect individually. Giving space for free text journaling in the module opens up the opportunity for participants to skip an activity or write gibberish. To combat this, add an interaction that resembles one of those Magnetic Poetry sets your roommate had in college. Try your hand at creating your own phrase in the interaction below.
Facing jail or even prison time is not a place I ever want to find myself. Several stories in the news have been exploring charges that may lead to arrests of some very powerful people in this country. Reading through the allegations, there seems to be a lot of lawyers fighting about what they consider to be grey areas in the law. These stories have me wondering if it would have just been easier for these individuals to simply stay on the right side of the law in the first place, but perhaps they were never briefed on the actions that could initiate a probe. This made me think more about the implications of copyright for learning professionals.
As L&D professionals, it is important that we never find ourselves in a legal grey area. Continue reading →
This week we had an opportunity to pilot a training program that we’ve been working on for the past two months. We were excited to unveil it before a pilot audience, especially because we had an opportunity to incorporate a board game into the module.
At the end of the pilot session, we realized that we didn’t quite hit the mark in our first draft. Yesterday, the Endurance Learning leadership team came together via Slack to debrief the experience.
Today’s post is a sort of “fish bowl”, an opportunity to take a look into the conversation that took place as we de-briefed this session. Continue reading →
Last month I reviewed a book called For the Win, which is a great (and quick!!) read on the broad array of elements that should go into a gamified solution. The book offered a number of examples of gamification in business that can easily be adapted for learning and development projects.
Recently, two example of gamification popped up in the flow of my daily routine. One example is from a card game app on my iPhone, the other example is from the ride-sharing app Lyft. One is a great example of motivating people with badges. One is a terrible use of badges. There are lessons for L&D professionals in both of these examples. Continue reading →