PowerPoint Tricks: Free Jeopardy Game Template

When used well, PowerPoint is a presentation tool that can engage and dazzle your audience. PowerPoint holds the potential to facilitate a give-and-take between the presenter and the audience.

Your Projector and Screen are Actually a Jeopardy Game Board

One example of how a presenter can involve his or her audience is by turning the projector screen into a giant game board. Click here to download a Jeopardy-like quiz game template.

Jeopardy Game Board

The instructions are on the first slide, but feel free to contact me if you have questions or need any help bringing this to your classroom or training room.

Looking for a different PowerPoint-based game? You can turn your PowerPoint presentation into a Family Feud-like game board.

Think someone else might enjoy this Jeopardy game template? Send this along.

Creating Training Games Like Family Feud with PowerPoint

Recently I was trying to figure out how to play a quick anchor activity with a large-ish group for a presentation I’ll be giving next month.  With five key points, I decided a quick round of a Family Feud-like game could be fun.  Creating Family Feud with PowerPoint was the tool that would allow everyone to see the visual aid. While I love using a flip chart, it’s not practical for this presentation which will take place in a larger breakout room.

Creating Family Feud with PowerPoint

Initially, I was concerned that I would need to create a series of hyperlinks and branching elements if it was possible at all.  As I poked around the search results in Google for “how to create Family Feud using PowerPoint”, I came across a site with a Family Feud Template Guide.  The instructions are pretty easy.  PowerPoint has some pretty fancy features that offer the potential for high engagement and lots of interaction.  While it’s true that it took more time to put together this slide than it would have if I had simply created a bullet-pointed list, I have a feeling my learners will appreciate this approach much more.  And quite frankly, the reason we give presentations is to be in service to the learners.

How Family Feud with PowerPoint Plays Out

While screenshots don’t do justice to the way this can be used in front of a live audience, if you’ve ever seen Richard Dawson call out “SURVEY SAYS!” as two families engaged in a feud whose intensity rivaled that of the Capulets and Montagues, then you can probably imagine the potential that creating Family Feud with PowerPoint offers in a training session.

Me: 100 trainers were asked to share their favorite training tool.  The top 5 answers are on the board.  What do you think is the top answer?

Family Feud with PowerPoint board

Learner #1: PowerPoint!

Me: PowerPoint, huh?  Have you ever read my blog?  Well, let’s see if it’s up there… SURVEY SAYS!

Family Feud with PowerPoint board answer revealed

It’s a fun way to use PowerPoint in icebreakers, anchor activities and review games.  The possibilities are limited only by your instructional design imagination.

What are you doing with training games in your sessions? Have you used Family Feud with PowerPoint?

Icebreaker: Crossword Puzzle

Sometimes a fun activity for participants to work on at their seats is a nice tool to have at your disposal.  Here’s a training skills icebreaker in a crossword puzzle featuring a variety of training terms. Feel free to use it at your next train the trainer session (download the icebreaker).

04262013 - Crossword

ACROSS

3    Learning style attracted to handouts and graphic organizers

5   “M” from WIIFM Continue reading

Why “Chutes and Ladders” is a Better Learning Game than “Jeopardy” or “Trivial Pursuit”

Who was the 17th president of the United States?  Knowing the answer (Andrew Johnson) doesn’t prove I can do anything, I’m just spouting off a piece of trivia.  But when my 2 ½ year old son spins the Chutes and Ladders spinner and moves his game piece the correct number of spaces, he has proven that he can apply the concept of numbers.

Gamification is a hot topic in instructional design circles these days.  While the concept goes beyond any single training component, I’d like to focus on how the design of several popular board games can be applied to accomplish various levels of learning.

Game

Bloom’s Taxonomy Level

Design basics

Application for training

Trivial Pursuit; Jeopardy Knowledge Games like Trivial Pursuit or Jeopardy test the ability of someone to recall facts – nothing less and nothing more. This can be a fun way to review concepts that simply need to be memorized – steps to a process or answers to frequently asked customer service questions.  But if the goal of your training is to build   or assess your learners’ skills,   you might want to choose a different game upon which to model your   activities.
Chutes & Ladders Comprehension/   Application Teachers can use this game to assess whether children can demonstrate the ability to count accurately.  Speech therapists can use the game to determine if a child can pronounce the “sp” letter blend  (“It’s my turn to spin!”).  Children don’t care about any of that, they just demonstrate all of those skills because the game is fun. Chutes and Ladders has a very simple design: advance along a path by completing one simple task (spinning a spinner, then   counting).  In the training room, this can be replicated by giving small groups a game board and requiring they complete a simple task (greet someone on the phone, balance a line item in a budget, etc.).  A correct answer allows   them to advance, an incorrect answer and they slide down the chute.
Monopoly Analysis There comes a time in every Monopoly player’s life when they’ve had to decide   whether to mortgage their property in order to buy something else that may or   may not produce a good return (maybe the B&O Railroad).  It’s risky, but it could come with rewards.  And that’s how Parker Bros.   has built analytical skills in children for decades. Instead of purchasing properties, Monopoly concepts can be used to train purchasing managers or others in charge of budgeting on how and when to build their inventory.
Battleship Synthesis After a few minutes of calling random coordinates, Battleship veterans begin to methodically locate and sink their opponent’s armada.  This is a game that requires players to begin with trial and error, and quickly learn from their mistakes and put together a strategy. Allen Interactions has perfected this philosophy in elearning: throw a learner into the experience (whether or not he knows much about the topic) and let him take some guesses, receive feedback and begin to make progressively better   choices.
Clue Evaluation Well, you know you didn’t do it.  Perhaps it was sweet old Mrs. Peacock in the study using a candle stick.  Clue forces players to make   recommendations based upon the best information available to them.  And you can’t get reckless, because if you   make an accusation, then look in the secret envelope and find out you’re wrong, you are immediately out of the game. Clue offers a tailor-made blueprint for an interactive case study in which learners proceed through an activity, getting pieces of information along the way.  This can be used in teambuilding where different learners get different pieces of information and they need to work together in order to make sense out of all the information.  It can also be used in training on problem solving, conflict resolution or coaching skills.

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